Dead as Disco Combat and Rhythm Glossary
亡命迪斯科战斗与节奏术语表
A plain-language glossary for rhythm-action terms such as beat, offset, timing window, recovery, punish, combo flow, and evidence status.
Evidence status
Partially verifiedThe topic and structure are reliable, but exact values or fight details still need gameplay capture.
Next: attach screenshots, timestamps, result screens, or official notes before final claims.

Use this for
Combat & Rhythm
Trust level
Partially verified
Reader mode
Read + verify
Editor Brief
This page is written as a working guide, not a finished wiki dump. Use the confirmed notes first, then treat source-pending rows as a checklist for what still needs gameplay proof.
Current source note: Exact values remain source pending.

Media status
No Public Gameplay Embed Yet
This article keeps the media area honest: no fake screenshots, no decorative gameplay claims, and no third-party stills republished as site assets. When a source clip is approved, this block becomes the video player and timestamp map.
Needed
timestamped clip
Needed
claim being tested
Needed
version/platform
Core Rhythm Terms
Beat means the pulse you are trying to act with. Offset means the delay between what you hear, what you press, and what the game reads. Timing window means the allowed space around a beat, but this site will not publish exact values until verified.
Core Action Terms
Recovery is the time after an action before you can safely act again. Punish means using an enemy opening after a missed or committed attack. Combo flow means keeping attacks, movement, and recovery aligned with the music.
Evidence desk
Screenshot / Video Evidence Area
The glossary explains general guide language, not final Dead as Disco frame data.
Exact values remain source pending.
FAQ
Does this glossary include exact frame data?
No. Exact timing values need gameplay verification and should be labeled with source evidence.